Rule #1: Respect the spirit of the game. Don’t be a jerk.
All events and leagues run by Dodgeball Manitoba will follow the WDBF rules, which can be found here.
We have also made a short instructional video that covers the basic rules. New players should definitely watch it before their first game. You can watch the video by clicking here.
Gloves are not permitted.
Players wearing shoes must wear clean, non-marking indoor-only shoes. Bare feet are permitted but not recommended.
Rulings on rules we could not find in the rulebook:
You are allowed to reach over the side or center line to grab a ball, so long as no part of your body touches the line or out of bounds. If two people grab a ball at the same time priority is given in this order 1) Live player 2) If both players are live, then the player whose side the ball is on 3) If both players are live, and the ball is on center, then whoever’s side the ball came from will get priority
Any number of players may run in the opening rush.
When a match is down to 1 player on each side, play is stopped and balls are reset to play a 1v1 sudden death.
If a throw ends with both feet in the other team’s side of the court, the ball will be dead and the thrower will be issued a yellow card. Stay on your side of half.
Rules that are commonly misinterpreted:
If a ball is out of bounds and on your side of center you may stop that ball and toss/roll/hand it to your team. It is only referees and non-participants who are forbidden from stopping a ball rolling towards the other side.
Players are revived by catches in order they are knocked out. ie: First out first in.
All sudden death rounds (1v1, half-time, etc) require play to be stopped, balls to be redistributed (3 per side) and then the referee will restart play.
If two live balls thrown by opposing teams collide in midair, they are dead the moment they touch.
In a sudden death round, a catch will still knock your opponent out, but you cannot revive players on your own team.
A dead player may not interact with a ball that is in play for any reason. Once knocked out, they may toss any ball already in their possession to their team, but any ball they purposely interact with that is already in play will be forfeited to the other team. This includes actions such as kicking a ball, stopping one on purpose that was rolling away, or reaching in from the sidelines and knocking a ball that was in play to a teammate. You must wait until it is out of bounds before a dead player can interact with a ball. A ball is considered dead the same time a player would be considered dead (when it touches the sideline or the ground out of bounds).
A ricochet off a player that was already dead is a dead ball. That means that after the ball hits the dead player, it is dead and any players hit by it are safe, if the ball is caught the thrower is safe, and anyone hit prior to the ball hitting the dead player is out.
You must wear shoes that are worn indoors only (no footwear that is worn outside) and with non-marking soles. Outdoor footwear is to be left outside the gym, and is not to be brought inside the gymnasium.
Dogs cannot play Dodgeball.
Bring a positive attitude! You will win some games, and lose some. When you start out, you may lose a lot of games. The most important thing is that you enjoy your wins respectfully and learn from your losses. Disrespect of others will not be tolerated. The prize at the end of the season is beer and medals, so please keep things in perspective. You are here to have fun and improve yourself, and nobody improves by being disrespectful to others.
Alcohol and drugs are strictly forbidden from the premises.
Referees have the authority to remove anyone for any reason they deem necessary, which includes (but is not limited to) someone who is intoxicated, being disrespectful, belligerent, or otherwise causing a problem.
Sexual harassment is not acceptable under any circumstances – everyone has the right to feel safe. Please contact a referee or the league immediately if you see, hear, or experience anything of this nature.
Discrimination is not acceptable under any circumstances. Give everyone a fair chance, equal playtime, and do not make derogatory comments based on someone’s appearance/ethnicity/gender/etc. You may think you are being playful when you tell your friend he “throws like a girl” but that can be hurtful to those around you. Think before you speak, you do not want to be given a yellow or red card for your conduct.
Any team caught fielding a player under 18 years old will forfeit the game in which the person attended. A team caught fielding a minor a second time will be ejected from the league. This rule may seem harsh but our insurance only covers adults so we cannot tolerate youths playing in the league. Look to Winnipeg Minor Dodgeball if you are underage and wish to play.
Any player caught deliberately using a fake name and/or misleading photo to attempt to manipulate where they are picked will be ejected and receive a subsequent ban from the following season.
Draft league will run 9 games each season – 7 regular games and 2 playoff games for every team. Draft slots will be sold in batches of 32 to a maximum of of 128 (16 teams of 8). There are no gender minimums in draft, but all players are required to sit out equally.
The main point of the draft league is to have fun and meet new people, after the season is completed teams will be redistributed based on the results from the previous season, in a snake-style draft. The top returning players will become the new team captains and get to choose their team’s name, as well as participate in the process of drafting players to their team!
When we have more than 10 teams, divisions will be created by taking the odd-ranked captains into one division and the even-ranked captains into the other. The top 4 teams of each division will play to win their division and medals. After the divisions have their winners, the champions will play against each other in the tenth week. First place will win the Chris Glass Memorial Cup and gold medals, second place will receive gold medals only.
Coed draft: Stats will be kept on individual players. Hits, catches, game points, yellow/red cards and total score.
Team Leagues: Stats will not be kept on individual players.
Coed: 6v6 league where you sign up a team of you and your friends! Players of all skill levels are welcome, and will sign up for an appropriate division. Bronze = Beginner, Silver = Average, Gold = Advanced. Recommended team size would be 8-10 players with at least 3 of each gender so you can have subs and will not have to play short-handed if some of your players have to miss a game.
In order to play, you must have at least 4 players (1 female + 3 others) present at the time the game starts.
Teams are required to have minimum two females on the court each around . If a team has only 1 female they will play short (4 male+1 female). If the team has no females, or less than four players at the time the game starts, then they will forfeit the match with a score of 0-10.
Gym time is 1 hour. Play time is 50 minutes. Up to 5 minutes of warm-up time will be afforded at the beginning. Games will have 25 minutes halves. The game will be over at the end of the second half, unless there is a potential for a win/tie situation, in which case the round will go into sudden death. If this ends in a tie, the game is over in season play. In playoffs another sudden death round will be played to determine the winner.
A match starting at 4:00 would look like this:
4:05 warm-up ends, play begins
4:30 sudden death is called, round ends, teams switch sides
4:55 game ends if there are more than 2 points difference. If there is only 1 point difference between teams, this round goes into sudden death. If the end result is a tie, the game is over in season games. In playoffs, one more sudden death round would be played as a tie breaker.
Submitting/Changing your roster:
The last roster you submit before your first game will be considered your roster for the season. Each team is allowed one free roster change during the season, but it must be done by the fifth game of the season. A roster must be submitted at least 24 hours before a game to be considered current for that game.
We will not accept changes via email, they must be done by completing the roster form in its entirety. To submit/resubmit your roster, click here.
If a player is permanently injured, please contact the league about sliding someone into their position. This will not count as your roster change, but the injured player will be removed from your roster.
Team League spares policy:
Team League spares policy (what you need to know for game-time):
During regular season play, if your team wishes to bring players not on your roster you must contact the opposing captain for approval of up to 2 spares. 24 hours notice is ideal, so the opposing captain has time to reply. You must contact the captain at least two hours before the game and provide proof to the league (email@example.com) that you did so or your team will forfeit whether or not the opposing captain agrees to your subs.
If a player is injured just before or during a game and you would play short, you may bring in a replacement with the permission of the opposing captain.
If a team wishes to play with more than 2 players that are not on their roster and the opposing captain agrees the game will be played and the score will be recorded but it will still count as a win for the opposing team.
During semi-finals and for the championship match only players that are on the current roster and have attended 3 season games on the roster for their team may play. (If they spared for your team before being added to the roster, those games do not count).
The referee is not required to inform you that your spares may cause you to forfeit as they do not have access to the league’s e-mail!
What you need to know outside of game-time:
If you win your division, all players that attended at least 3 games will win the appropriate medal (Gold for a gold division, silver for a silver division, and bronze for a bronze division).
A player may NOT register to be on the roster for more than one team in any given division. (Ex: you could sign up to play in Sunday silver and Sunday gold and Monday silver no problem, but you could not sign up on two Sunday gold or two Monday silver teams)
If an opposing captain denies your requested spares you are not allowed to argue their decision, find someone else! If they deny your second request for spares, please contact firstname.lastname@example.org and we will mediate the situation. If a captain is found to be belligerent or rude during this process, please send a copy of the conversation to email@example.com and the offending team will receive a penalty which, depending on the severity of the offense, will be a forfeit.
*Any player that has attended 3 games for a team as a spare will be added to the team’s roster and no longer be considered a spare, unless they are already on another team’s roster in the same division. – This rule has been removed due to consistent misinterpretation and abuse. The only way to add a player to your roster is to use your team’s roster change.
Draft league Spares: If your team will have less than 6 players, you can reach out to any player that is also in the draft division that is not on the first page (top 20) and has an average of 20 points per game or less (total score divided by games present). Team Captains are NOT permitted to be a spare. If you cannot find anyone within the league, please contact firstname.lastname@example.org we can arrange spares for you. For teams playing in the top 4 for semi-finals, and the championship match, spares are not permitted.
The winning team will all receive gold medals, as well as the team name engraved on the Chris Glass Memorial Cup. The team captain will receive a ball for their teammates to sign, and the team will win a team pitcher of beer to enjoy at our windup at Tapp’s Neighbourhood Pub at the end of the season.