Rules

Rule #1: Respect the spirit of the game. Don’t be a jerk.

Index (click the following categories below to be taken to a separate page with all the relevant rules):

Game Rules: The rules of the sport. What you need to know to actually play the game itself.

Divisions and Styles: Definitions of the different divisions and styles of play.

Rosters and Spares: The rules surrounding who is allowed to play

Sportsmanship and Harassment: Policies surrounding sportsmanship and harassment

Housekeeping: Rules and policies surrounding the venues we attend, how players are to conduct themselves with regards to said venues and each other.

 

  1. Attitude

 

1.1) Rule #1: Respect the spirit of the game. Don’t be a jerk.

1.2) Bring a positive attitude! You will win some games, and lose some. When you start out, you may lose a lot of games. The most important thing is that you enjoy your wins respectfully and learn from your losses. Disrespect of others will not be tolerated. The prize at the end of the season is a medal for each teammate who attended 3+ games, so please keep things in perspective. You are here to have fun and improve yourself, and nobody improves by being disrespectful to others.

1.3) Dogs cannot play Dodgeball.

  1. Game Play

In response to the feedback we have received from the recent player survey we conducted, we will be adopting the WDBF rulebook as purely as possible as few house rules as possible. The biggest changes to note are that catches will revive players in sudden death rounds now, and play will continue as normal when a round reaches 1v1 (there will be no sudden death).

 

2.1) All events and leagues run by Dodgeball Winnipeg will follow the WDBF rules, which can be found here.

 

2.2) We have also made a short instructional video that covers the basic rules. New players should definitely watch it before their first game. *This video is out of date, we will make a new one as soon a we can.

 

Rulings on rules we could not find in the rulebook:

2.3) You are allowed to reach over the side or center line to grab a ball, so long as no part of your body touches the line or out of bounds. If two people grab a ball at the same time priority is given in this order 1) Live player 2) If both players are live, then the player whose side the ball is on 3) If both players are live, and the ball is on center, then whoever’s side the ball came from will get priority

 

2.4) Any number of players may run in the opening rush.

2.5) If a throw ends with both feet in the other team’s side of the court, the ball will be dead and the thrower will be issued a yellow card. Stay on your side of half.

 

Rules that are commonly misinterpreted:

2.6) If a ball is out of bounds and on your side of center you may stop that ball and toss/roll/hand it to your team. Out of bounds means the ball is not touching the line (you can visibly see floor between the ball and the boundary line). It is only referees and non-participants who are forbidden from stopping a ball rolling towards the other side.

Players are revived by catches in the order they are knocked out. ie: First out first in.

2.7) All sudden death rounds require play to be stopped, balls to be redistributed (3 per side) and then the referee will restart play.

2.8) If two live balls thrown by opposing teams collide in midair, they are dead the moment they touch.

 

2.9) A dead player may not interact with a ball that is in play for any reason. Once knocked out, they may toss any ball already in their possession to their team, but any ball they purposely interact with that is already in play will be forfeited to the other team. This includes actions such as kicking a ball, stopping one on purpose that was rolling away, or reaching in from the sidelines and knocking a ball that was in play to a teammate. You must wait until it is out of bounds before a dead player can interact with a ball. A ball is considered dead the same time a player would be considered dead (when it touches the sideline or the ground out of bounds).

 

2.10) A ricochet off a player that was already dead is a dead ball. That means that after the ball hits the dead player, it is dead and any players hit by it are safe, if the ball is caught the thrower is safe, and anyone hit prior to the ball hitting the dead player is out.

 

2.11) Any live player interacting with a cell phone or other electronic device will be knocked out as if they had stepped out of bounds on the first offense, and will receive a yellow card as well as being knocked out for all subsequent offenses that match.

2.12) Timing:

2.12.1) The first five minutes after the scheduled start time will be for warm up. If games are running late or there is a restriction on time, this may be cut short or skipped entirely.

2.12.2)  Regardless of how many players are present, the game will start five minutes after the scheduled start time. At this time, in order to play, a team must have at least 4 players (1 female + 3 others) present at the time the game starts. Any team that does not will forfeit the match with a score of 0-10. If both teams are unable to reach the minimum requirements to start, both teams will be recorded as losing, but the score will be recorded 0-0.

2.12.3) Teams are required to have minimum two females on the court each round. If a team has only 1 female they will play short (4 male+1 female). If the team has no females, or less than four players at the time the game starts, then they will forfeit the match with a score of 0-10.

 

  1. Equipment

3.1) Gloves are not permitted.

3.2) Players wearing shoes must wear clean, non-marking indoor-only shoes. Bare feet are permitted but not recommended.

3.3) Any equipment/clothing deliberately manipulated by the player to assist in the action of making a catch will render the catch invalid and the player will be out.

3.4) Players who wish to chalk their hands are encouraged to use liquid chalk, but may use powdered if they prefer. Any mess made by the chalk must be cleaned up immediately, even if the player is required to miss a round of play to do so.

  1. Venue Rules and Specifications

4.1) Outdoor footwear is to be left outside the gym, and is not to be brought inside the gymnasium.

 

4.2) Alcohol and drugs are strictly forbidden from the premises.

4.3) Open-court style:

Some gymnasiums have walls along one or more of the boundaries, and some gymnasiums will not. The gymnasiums that do not and/or have a net/curtain behind the rear boundary will naturally have some differences to the way the game is played. This style is referred to as “open-court” as the court is not closed in by walls. Open-court will observe the following rules to facilitate the style of play:

  • There will be boundaries on all sides, to make the courts regulation size (women’s divisions will have women’s lines)
  • Any ball that rolls back to your side after bouncing off a rear boundary (wall, curtain, etc) is to be given back to the other team
  • Ball retrievers are very important. Any person that is not a live player is permitted to retrieve balls, and teams are discouraged from arriving without ball retrievers. Any team that arrives without a ball retriever will just have to deal with balls on their side (but out of bounds) counting towards burden to throw. Please be courteous of everyone’s experience and arrange for at least 1 ball retriever to come to your games.2 is a much better number, and 3 is the ideal number of retrievers for a game.

 

4.4) Wall Ball style:

Some gymnasiums have walls along one or more of the boundaries. The style of play that arises from when a gym has a wall along the rear boundary is commonly referred to as “Wall Ball”. These gyms will naturally have some differences to the way the game is played compared to open-court gyms. Wall ball will observe the following rules to facilitate the style of play:

  • The size of the court may vary depending on the size of the facility
  • Players can re-enter from any place along the sideline but are encouraged to enter near the back wall
  • Touching the wall is acceptable and will not count as touching out of bounds

 

 

  1. Divisions

5.1) Bronze: For beginners interested in recreational play

5.2) Silver: For teams with some athletic ability or experience playing dodgeball, but not interested in competitive play

5.3) Gold: Entry-level competitive play. For teams looking to play competitively, but that may not want to/be able to play against the top-level teams

5.4) Platinum: For strong competitive teams

5.6) Men’s: A competitive division with no female players allowed

5.7) Women’s: A recreational division with an emphasis on developing women in the sport

5.8) Draft: A competitive division done draft-style to encourage fair teams and tough competition

5.9) Any team that wins 6 or more games in their division during regular season play will be required to play in a higher division the next season, if one is available.

5.10) Stats:

5.10.1) Coed draft: Stats will be kept on individual players. Hits, catches, game points, yellow/red cards and total score.

5.10.2) Recreational Team Leagues: Stats will not be kept on individual players.

 

5.10.3) Competitive Team Leagues: Stats will not be kept on individual players.

 

  1. Draft League

6.1) Draft league will run 9 games each season – 7 regular games and 2 playoff games for every team.

6.2) Draft slots will be sold in batches of 16 to a maximum of of 128 (16 teams of 8).

6.3) There are no gender minimums in draft, but all players are required to sit out equally.

6.4) Any player caught deliberately using a fake name and/or misleading photo to attempt to manipulate where they are picked will be ejected and receive a subsequent ban from the following season.

6.5) When we have more than 10 teams, divisions will be created by taking the odd-ranked captains into one division and the even-ranked captains into the other. The top 4 teams of each division will play to win their division and medals. After the divisions have their winners, the champions will play against each other in the tenth week. First place will win the Chris Glass Memorial Cup and gold medals, second place will receive gold medals only.

6.6) The main point of the draft league is to have fun and meet new people, after the season is completed teams will be redistributed based on the results from the previous season, in a snake-style draft. The top returning players will become the new team captains and get to choose their team’s name, as well as participate in the process of drafting players to their team!

6.7) Draft league Spares policy

6.7.1) If your team will have less than 6 players, you can reach out to any player that is also in the draft division that is not on the first page (top 20) and has an average of 20 points per game or less (total score divided by games present).

6.7.2) Team Captains are NOT permitted to be a spare.

6.7.3) If you cannot find anyone within the league, please contact info@dodgeballwinnipeg.com we can arrange spares for you.

6.7.4) For teams playing in the top 4 for semi-finals, and the championship match, spares are not permitted.

 

  1. Rosters and Spares (Team League)

7.1) Submitting/Changing your roster:

7.1.1) The last roster you submit before your first game will be considered your roster for the season.

 

7.1.2) Each team is allowed one free roster change during the season, but it must be done by the fifth game of the season.

 

7.1.3) A roster must be submitted at least 24 hours before a game to be considered current for that game.

 

7.1.4) We will not accept changes via email, they must be done by completing the roster form in its entirety. To submit/resubmit your roster, click here.

 

7.1.5) During registration, the league will set a deadline by which your roster must be submitted. Once this deadline is passed, any team without a submitted roster will lose their one free roster change for the season. The league will then begin setting further deadlines – for each one missed, your team will forfeit a season game. Do not let this happen, just submit your roster!

 

7.1.6) A player may NOT register to be on the roster for more than one team in any given division. (Ex: you could sign up to play in Sunday silver and Sunday gold and Monday silver no problem, but you could not sign up on two Sunday gold or two Monday silver teams)

 

 

7.2) Permanent Injury

7.2.1) If a player is permanently injured, please contact the league about substituting someone into their position.

7.2.2) This will not count as your roster change, but the injured player will be removed from your roster.

7.2.3) In order to use this rule, the injured player must not be playing on any other teams in the league for the remainder of the season.

7.2.4) The replacement player must be approved by the league as being of equal or lesser skill.

7.2.5) The injured player will not be permitted to return to the team for the remainder of the season.

7.2.6) To use this rule, the league must be contacted with the injury, the player’s name, and the suggested replacement, at least 24 hours before your next game. If you are asking within 24 hours of a game the player must be cleared as a spare as normal for that game (or will not be able to play if it is a playoff game), their attendance will not count towards playoffs, and the league will make a decision that will be effective for the following game.

 

 

7.3) Team League spares policy:

7.3.1) During regular season play, if your team wishes to bring players not on your roster you must contact the opposing captain for approval of up to 2 spares. 24 hours notice is ideal, so the opposing captain has time to reply.

 

7.3.2) You must contact the captain at least two hours before the game and provide proof to the league (spares@dodgeballwinnipeg.com) that you did so or your team will forfeit whether or not the opposing captain agrees to your subs.

 

7.3.3) If you ask for spares less than 2 hours before the game and the opposing captain agrees, you will still forfeit.

 

7.3.4) If a player is injured just before or during a game and you would play short, you may bring in a replacement with the permission of the opposing captain.

 

7.3.5) If a team wishes to play with more than 2 players that are not on their roster and the opposing captain agrees the game will be played and the score will be recorded but it will still count as a win for the opposing team.

7.3.6) If an opposing captain denies your requested spares you are not allowed to argue their decision, find someone else! If they deny your second request for spares, please contact spares@dodgeballwinnipeg.com and we will mediate the situation. If a captain is found to be belligerent or rude during this process, please send a copy of the conversation to spares@dodgeballwinnipeg.com and the offending team will receive a penalty which, depending on the severity of the offense, will be a forfeit.

7.3.7) During semi-finals and for the championship match only players that are on the current roster and have attended 3 season games on the roster for their team may play. (If they spared for your team before being added to the roster, those games do not count).

7.3.8) If you win your division, all players that attended at least 3 games will win the appropriate medal (Gold for a gold division, silver for a silver division, and bronze for a bronze division).

To view your team’s attendance, simply click on the game and an attendance list for each team is linked in the description. Attendance summaries are available by clicking on semi-final and championship games.

7.3.9) If you believe that your team’s attendance or scores have been listed incorrectly please contact us no later than 2 days before your next game and let us know which date specifically you believe was entered incorrectly.

7.3.10) If the sheet does not match what is on the website, a signed attendance sheet will be taken as correct. If there is no signature on the attendance sheet, the website will be taken as correct. Challenges to what is recorded on the sheets will not be accepted as you have signed them to confirm they are correct after each game.

7.3.11) For the final game of playoffs, all non-championship matches will not have the spares policy enforced. Since these games are played just for fun, we highly encourage you to bring out new players and show them the sport! Any player brought for the final match must know the rules and be respectful so please make sure you teach them how the game is played before bringing them. Ignorance of the rules will not prevent them from being enforced.

 

The referee is not required to inform you that your spares may cause you to forfeit as they do not have access to the league’s e-mail!

 

  1. Referees

8.1) Referees have the authority to remove anyone for any reason they deem necessary, which includes (but is not limited to) someone who is intoxicated, being disrespectful, belligerent, or otherwise causing a problem.

8.2) Anti-retaliation policy

While Dodgeball Winnipeg is primarily a sports league, it is also a rich and vibrant community of players who are passionate about the sport.  As a result, many of our officials are also community members. This can create difficulty when tensions are running high in the game, and it can be difficult to separate community members from the role they are performing as officials.

In order to reduce stress on community members who have taken on the role of officials, Dodgeball Winnipeg will not tolerate any sort of off-the-court retaliation of community members who are also officials. This includes but is not limited to:

  • Approaching officials after the game to debate decisions made during the game
  • Social media contact with officials questioning decisions made in their role as official
  • Harassment for decisions made while acting as an official, in person or online

If players have concerns about the performance or decisions made by an official, they should contact the league directly, not the official themselves. Individuals engaging in off-the-court retaliation against officials can, at the league’s discretion, face penalties up to and including expulsion from the league. This policy is intended to protect community members that take on the challenge of officiating and maintain a fun and safe environment for everyone to engage in the sport.

 

  1. Administrative Rules and Policies

9.1) What is acceptable in a team name?

Dodgeball Winnipeg encourages creative, fun team names – but they cannot be derogatory to race, size, gender or sexual preference.

9.2) Harassment and Discrimination

9.2.1) Sexual harassment is not acceptable under any circumstances – everyone has the right to feel safe. Please contact a referee or the league immediately if you see, hear, or experience anything of this nature.

9.2.2) Discrimination is not acceptable under any circumstances. Give everyone a fair chance, equal playtime is encouraged

9.2.3) Derogatory comments based on someone’s appearance/ethnicity/gender/etc will not be tolerated.  You may think you are being playful when you tell your friend he “throws like a girl” but that can be hurtful to those around you. Think before you speak, you do not want to be given a yellow or red card for your conduct.

9.3) Age Requirements

9.3.1) Any team caught fielding a player under 18 years old will forfeit the game in which the person attended.

 

9.3.2) A team caught fielding a minor a second time will be ejected from the league. This rule may seem harsh but our insurance only covers adults so we cannot tolerate youths playing in the league. Look to Winnipeg Minor Dodgeball if you are underage and wish to play.

 

9.4) Confirmation of Identity

9.4.1) Referees may, at any time, ask a player to prove their identity. Obviously it would be impossible to enforce a roster policy if we did not have the right and the ability to confirm the identity of the players present at the games.

9.4.2) Any player who refuses to prove who they are will not be permitted to play, or, if they have already played at least one round in the match, their team will forfeit the match.

 

 

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